FUI

Federation of Unarmed Independents

(foo·ee)


Published FUI Works
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Why Trading Sucks, a Beginner’s Guide
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The Insane Captain's Handbook to Demo Ship Design
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FUI Links
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Frequent Questions
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What is FUI?
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You’re all Insane!
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You’re aware that trading returns are awful now, right?
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Isn’t starting or joining a young alliance a good way of getting yourself killed?

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What are your member requirements?
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What’s to keep ideas from leaking out?
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I’m interested in membership, but how do I know that
these strategies are any good before selling my weaponry?

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What’s with the name?
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Just gathering energy is boring, so what is there to do in the 
late game besides constructing a warship that can beat all comers?

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Like what?
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Contact FUI Collectively

Contact Reasonable Man

 

 

Q.  -  What is FUI?

A.  -  FUI is a collection of ship captains focused on having more fun and improving our level of strategic thinking by deliberately taking on the challenge of carrying no weaponry on our ships.  To that end, members share ideas and resources that aren’t available elsewhere, and which may be of unique value to us.

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Q.  -  You’re all insane!

A.  -  Perhaps, but we strive to prove that our tactics are not.  We believe that there are optimal energy making strategies available besides blowing up aliens and other players, some of which may even result in higher average returns.  As far as not being gobbled up to fuel someone else’s expansion, there are ways to avoid or not be significantly harmed by any given combat, some of which function better for a lack of any weaponry.

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Q.  -  You’re aware that trading returns are awful now, right?

A.  -  Yes.  One estimate is that an average trading run now nets ~$250 on a per-turn basis, making it totally inadequate as a primary source of income.  Welcome to the post-Jeremy era.  It’s not bad, just very different.  We think that difference is an opportunity unlike any since TBG’s early days to invent totally new ways of playing.

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Q.  -  Isn’t starting or joining a young alliance a good way of getting yourself killed?

A.  -  Honesty being the best policy, the answer is yes.  However, do you find yourself feeling threatened by the existence of an organization dedicated to not carrying weaponry?  If so, please seek professional help.  Anyone who declared war on us would be mercilessly mocked in the SST for years to come.  There are also ways of ignoring hostile ships more effective than hiding or going on holiday, available to those clever enough to figure them out.

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Q.  - What are your member requirements?

A.  - Be a ship captain without weaponry.  Stay an active part of our internal discussions and efforts.  Share information of particular value.  Members are not required to identify themselves to the world, and members may opt to use some other innovative internal precautions against various issues if they wish.  The FUI public essay series will enlighten the entire TBG community in various tactics including some of the advantages of weaponless design, meaning that a lack of weaponry will not necessarily identify members of the public as members of FUI.

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Q.  - What’s to keep ideas from leaking out?

A.  - Since we focus on constantly improving, leaks wouldn’t be a disaster so much as they would create a healthy challenge.  However, the no weaponry requirement alone would constitute a major commitment from most vessels and therefore an invested interest worth protecting.  For very new captains we may assemble some sort of trial period where we suggest particular strategies before giving them access to the full archive.  It would give them and us a chance to try each other out.  It should be noted, particularly for new captains, that we do not mind a single weaponry module used for training the two related weaponry skill points or for a planned trade.

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Q. - I’m interested in membership, but how do I know that your strategies are any good before selling my weaponry?

A. - Watch the scores of our public members.  Since we focus on energy income per turn as a major success metric, we suspect that you might be seeing FUI in the top 20 soon.  More importantly, figure out how a newly started ship might get into the top 20 in as many turns.  If you find yourself making a spreadsheet and coming up with crazy ideas that just might be workable, you might like our discussion group.

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Q. - What’s with the name?

A. - It is a pun that makes us laugh, of course.  It also pays homage to FIST, who first piloted the concept of deliberately making TBG a more interesting game through group action.

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Q. - Just gathering energy is boring, so what is there to do in the late game besides constructing a warship that can beat all comers? 

A. - We believe that this question strikes at the heart of TBG's current stasis.  Simply surviving in the galaxy after having taken on a deliberate handicap is one challenge, of course, but there are also other challenges to conquered.  Some of the possible options are ambitious enough to potentially alter TBG as much as FIST did in its day, or more.

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Q. - Like what?

A. - That would be telling.